| GAME |
MEDIA |
PLATFORM |
DATE |
REVIEW |
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Path to Mnemosyne
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Rock, Paper, Shotgun
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24/09/2018 |

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John Walker
Classical education standards aside, this is certainly a mixed bag, but a very interesting one, and I’m certainly very pleased to have played it. If they could have ditched the dullest puzzles for more of the smartest, and had that jump feel a little less awkward, I think it would have shone. But it still glimmers rather nicely, and for a price that makes it worth it.
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Crossing Souls
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Rock, Paper, Shotgun
|
13/02/2018 |

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John Walker
n the end, the relationships between the children could have saved it all, but they’re just non-existent. It relies entirely on your nodding at the archetype and just agreeing that’s enough, and it clearly isn’t. The reliance on reading off a list of films and TV shows you saw in the 80s (and somewhat confusingly, often the 90s too) inducing a state of nostalgic bliss might work for some, but not for me. I wanted this game to do some heavy lifting too. That it ultimately collapses into a string of unpleasant platforming sequences that the core design simply can’t sustain means I grew to loathe Crossing Souls, once it entirely abandoned its redeeming features for everything it couldn’t get right.
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BOOR
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Rock, Paper, Shotgun
|
14/02/2017 |

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John Walker
This is the sort of game that makes my frustrated trawling through the Steam mire a worthwhile endeavour. Sweet, splendidly delivered, and a bargain for a game you’d not heard of until just now.
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MechaNika
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Rock, Paper, Shotgun
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17/07/2015 |

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John Walker
It’s such a shame, because a complete game would get a recommendation from me. It’s a troubling game in many ways, but without ever being overtly dickish about it. The hipflask is perhaps a little trite, but the grim undertone of its breezy and delightful animation makes for a splendid cognitive dissonance. There was one moment in there near the end that is certain to upset some people – for me it merely had me say “Oh my God” out loud, and then move on. I was far more offended by the whole thing being a wild goose chase ending with the words, “GET READY. THIS IS ONLY THE BEGINNING.” Nope. It was the ending, and it was bloody annoying.
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Dead Synchronicity: Tomorrow comes Today
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Rock, Paper, Shotgun
|
08/04/2015 |

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- |

John Walker
So it’s such a galling shame that the game lets itself down so badly. A collection of poor puzzles is frustrating (one in particular required me to email the developer to get past), but forgivable in this lovely daft genre. But not going anywhere – that’s not okay. This isn’t the first chapter, and doesn’t end with a “to be continued”. That’s it. The story, everything you’ve invested in over its ten or so hours, isn’t going anywhere. It announces what needs to be done to save the day, prepares your character with a process of self-realisation, establishes the plot threads that will lead to an eventual dénouement… and then stops.
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