Rol / Puesto
Diseñador en Zulo InteractivePeríodo
2025
Enero
2026
Actualidad
Videojuegos
Videojuegos desarrollados en este estudio
| JUEGO | AÑO | ESTUDIO | ROL |
|---|---|---|---|
| Lady Umbrella | 2025 | Zulo Interactive | Game Designer |
| Level Designer | |||
| Productor |
Información adicional
▹👁️ Responsible for maintaining the vision of the game design by defining the pillars, target audience, and different core mechanics of the game.
▹📏 Responsible for defining character metrics and level design metrics to maintain cohesion across all levels, as well as responsible for modeling all modules necessary for blocking in compliance with established metrics, facilitating level creation, and integration with established mechanics.
▹📈 Main Designer of the game beatchart to establish pacing, events, narrative, and progression so that each level designer on the team had a clear understanding of what each level needed, creating a cohesive structure across all levels of the game.
▹🛠️ Responsible for prototyping different character mechanics and environment elements to facilitate the work of other designers and help the programming team understand what is desired, as well as prototype several tools to support and streamline the design team\'s workflow.
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