With more than 8 years of experience in the AAA industry as a professional plus another 8 previous years as a modder/mapper (Specially for Source Engine), Enrique started his career as Game /Level Designer when he joined Pyro Studios in 2007 to work on a (later cancelled) game titled COPS.
A year later he got a job at Yager Development, studio settled in Berlin, to work in a game called "Spec Ops: The Line", which was critically acclaimed as one of the most influencial but undervalued games from the seventh generation. Right after releasing "Spec Ops: The Line", Yager Development started working on a sequel for Dead Island, one of the most succesful IPs from the same generation until differences on the game's vision arised between developer and publisher, which led to Dead Island 2's cancellation in 2015, although it was later resurrected and launched in 2023 by Dambuster Studios.
Enrique kept working at Yager Development for another extra 6 months on prototypes and pitches before, finally, quitting and moving back to Spain in 2016. A few months later, in 2017, he joined a local indie studio in Seville named The Game Kitchen to work on what later became one of the most succesful Spanish indie games in the recent years: Blasphemous. Since then, Enrique has participated in the complete production of Blasphemous along with all its DLCs, as well as the base version of its sequel Blasphemous 2. His last job as Lead Level Designer has been The Stone of Madness, a production he joined a year and a half before its release as a reinforcement in the design team.
See automatically generated biography by DeVuego
Enrique Colinet «Baxayaun» (
Sevilla,
1984) is a spanish video game voice over actor, developer, writer, teacher and streamer. He's currently
Level Designer in
The Game Kitchen since july 2017.
As a developer his most common role is Level Designer. He has participated in a total of eight spanish video games, being some of the most important The Stone of Madness (The Game Kitchen, 2025), where he has been Level Designer or Blasphemous 2 (The Game Kitchen, 2023), where he has been Level Designer too . Also took part in other video games like the DLC Blasphemous (DLC3) - Wounds of Eventide (The Game Kitchen, 2021), where he took part as Level Designer, the DLC Blasphemous (DLC2) - Strife & Ruin (The Game Kitchen, 2021), where again he took part as Level Designer, and Don't look back (Enrique Colinet «Baxayaun», 2017), where he took part as Developer. Besides, he took part in two video games developeds outside Spain, Dead Island 2 (Deep Silver, 2024), where he was Game Designer, y Spec Ops: The Line (YAGER Development, 2012), where he was Level Designer. In this section, it should be noted that he has received two Premios DeVuego Mejor Desarrollador in 2019 and Mejor Diseñador in 2019.
As a writer he wrote one book about video games, specifically Obsequium (Ocho Quilates, 2014).
Colinet has also taught several presentations about video games, being the most recent Las ruinas circulares: teoría y prácticas del level design at Las ruinas circulares: teoría y prácticas del level design on 27/10/2023, Cómo NO hacer el juego perfecto (¡En 10 sencillos pasos!) at Tenerife GG 2023 on 13/07/2023, and MÁS ALLÁ DE BLASPHEMOUS at Festival FPS | Frame, Play & Screen on 22/10/2022.
You can know more about Enrique Colinet «Baxayaun» visiting his social media profiles in Web, Web (NoSSL), Bluesky, LinkedIn, YouTube, Twitch, Discord (Servidor), or itch.io.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.