Developer profile
Spanish Video Games
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Balam: Bounce Hell | In development | Wickd Games | Concept Artist |
Industry profile
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I consider myself to be flexible, diligent and open to constant learning. I enjoy teamwork, sharing ideas, and listening to new proposals that proliferate for the benefit of creative development.
I primarily focus on study ancient civilizations and cultures to create new worlds, their characters, environments, creatures and props.
As a developer his most common role is Concept Artist. He has participated in one spanish video games, specifically Balam: Bounce Hell (Wickd Games, ), where he took part as Concept Artist.
You can know more about Mario Casanova Ivanco «Ivanco» visiting his social media profiles in LinkedIn, Instagram, ArtStation, or eMail.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Balam: Bounce Hell | In development | Wickd Games | Concept Artist |