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I'm a game programmer with over 15 years of experience, specialized in Unity. I have worked on commercial projects covering the entire development cycle, from prototyping and technical validation to release and live production support.
I have experience with multiple languages and technologies, including .NET, C/C++, Java/Kotlin, web development, SQL, Steam, XR, as well as integrating third-party services and APIs commonly used in free-to-play games (monetization, analytics, live ops).
In addition to my technical role, I have held leadership positions as a producer, designer, and director at Koron Studios, a company I led for seven years prior to its acquisition.
I consider myself a versatile, results-driven senior professional, with a strong focus on architecture, code quality and maintainability, and teamwork within collaborative development environments.
Key achievements
➤ 15+ years of experience programming in C# (starting with .NET Framework, now focused on Unity).
➤ 10+ years of experience in video game development, taking on roles such as Unity programmer, game designer, UX, monetization, live ops, scrum master, and product manager.
➤ 7 commercial games published for mobile devices.
➤ 1 commercial game published for PlayStation 4.
➤ 3 commercial XR games published for Meta Quest, PlayStation 5, Steam and Pico XR (involved in late stages of development)
➤ 15+ courses and certifications
➤ Over 50 games developed in total (professional, side projects, and game jams).
➤ 1 company founded and successfully sold after seven years of operation: Koron Studios
As a developer his most common role is Programmer. He has participated in a total of eleven spanish video games, among the most recent Make It Stable (Odders Lab, 2024), where he took part as Programmer, Les Mills XR Dance (Odders Lab, 2023), where also he took part as Programmer, and Les Mills BODYCOMBAT (Odders Lab, 2022), where again he took part as Programmer.
You can know more about Miguel López Ramírez visiting his social media profiles in Web, Linktree, X, Bluesky, LinkedIn, SoundCloud, or itch.io.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.