Game
Doryoku Way (Legacy - Archived)
2015

Information / Synopsis

This was my first proper serious project

At the time I was really into bullet hell games (and I still am), so I started from the codebase of Infinity and began creating bullet patterns. I used various open-source graphics to build ships piece by piece and assembled the sprites myself (I can’t remember the original sources to properly credit them, sorry). I also added some basic backgrounds and menus using Photoshop brush patterns.

One interesting thing I implemented for this project was a scrollable list component, which I used to navigate menus and options. That said, there wasn’t much to navigate in this version :P

With that, and a couple of tracks I composed myself, I created several stages with different bosses and attack patterns (I think it followed the classic 6-stage structure). I also showcased the game at events like the indie area of Salón del Manga de Jerez 2015 and DevCon Summer in Seville.

The version available here is exactly that same one.

The game was very well received, and people would come back specifically to retry the stages they got stuck on, which meant a lot to me.

The project is over 10 years old and doesn’t get along perfectly with modern resolutions, but it’s still fully playable without major issues. It includes features like turbo mode, focus (slow movement), levels, challenges, and a customization system where you could fully configure your ship, including the side assistants.

One thing to keep in mind: it doesn’t support keyboard input, only controller.

The cover art was made by Fran from Play on Retro — a true artist!

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08th
June
2015


Juan Carlos García Romero

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BD Info

Added 20/04/2026
By Juan Carlos García Romero

Last update 20/04/2026
By DeVuego

DVGO_ID DVGO20260420JG007030


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Information / Synopsis

This was my first proper serious project

At the time I was really into bullet hell games (and I still am), so I started from the codebase of Infinity and began creating bullet patterns. I used various open-source graphics to build ships piece by piece and assembled the sprites myself (I can’t remember the original sources to properly credit them, sorry). I also added some basic backgrounds and menus using Photoshop brush patterns.

One interesting thing I implemented for this project was a scrollable list component, which I used to navigate menus and options. That said, there wasn’t much to navigate in this version :P

With that, and a couple of tracks I composed myself, I created several stages with different bosses and attack patterns (I think it followed the classic 6-stage structure). I also showcased the game at events like the indie area of Salón del Manga de Jerez 2015 and DevCon Summer in Seville.

The version available here is exactly that same one.

The game was very well received, and people would come back specifically to retry the stages they got stuck on, which meant a lot to me.

The project is over 10 years old and doesn’t get along perfectly with modern resolutions, but it’s still fully playable without major issues. It includes features like turbo mode, focus (slow movement), levels, challenges, and a customization system where you could fully configure your ship, including the side assistants.

One thing to keep in mind: it doesn’t support keyboard input, only controller.

The cover art was made by Fran from Play on Retro — a true artist!

Links

itch.io

  Releases


08th
June
2015


Juan Carlos García Romero

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