Game
Shooter of the Dead (archived)
2012

Information / Synopsis

This was the first serious project I worked on together with my friend Alejandro — a top-down shooter focused on surviving waves of zombies.

We created it for a Game Maker Studio competition held on Steam back in 2012, where the goal was to submit a game concept. The prize included a Game Maker Studio license, development resources, and automatic approval on Steam Greenlight (yes, back when Steam Greenlight was still a thing xD). I honestly don’t remember if we won anything — I know we had the license, but I’m not sure if we bought it or received it as part of the competition.

Either way, the game is all about surviving — simple as that. It’s an arcade-style survival game where we added challenges, extra lives, and progression elements similar to Steam achievements.

The final concept included multiple weapons, levels, lighting effects, shaders, and more.

I’m uploading the original GMX project from Game Maker Studio. It would need to be imported into GMS2 and recompiled. The code might not be the best quality (it definitely wasn’t xD), but we had a great time learning and working on it, and it meant a lot to us.

Hope you enjoy it!

Genres

Tags

Game Jam

  Releases


24th
October
2012


Juan Carlos García Romero

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BD Info

Added 20/04/2026
By DeVuego

Last update 20/04/2026
By Juan Carlos García Romero

DVGO_ID DVGO20260420JG007026


Add or update information

Information / Synopsis

This was the first serious project I worked on together with my friend Alejandro — a top-down shooter focused on surviving waves of zombies.

We created it for a Game Maker Studio competition held on Steam back in 2012, where the goal was to submit a game concept. The prize included a Game Maker Studio license, development resources, and automatic approval on Steam Greenlight (yes, back when Steam Greenlight was still a thing xD). I honestly don’t remember if we won anything — I know we had the license, but I’m not sure if we bought it or received it as part of the competition.

Either way, the game is all about surviving — simple as that. It’s an arcade-style survival game where we added challenges, extra lives, and progression elements similar to Steam achievements.

The final concept included multiple weapons, levels, lighting effects, shaders, and more.

I’m uploading the original GMX project from Game Maker Studio. It would need to be imported into GMS2 and recompiled. The code might not be the best quality (it definitely wasn’t xD), but we had a great time learning and working on it, and it meant a lot to us.

Hope you enjoy it!

Links

itch.io

  Releases


24th
October
2012


Juan Carlos García Romero

  Screenshots

  Credits

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