Game Studio
CremaGames

Crema was formed in 2009 where we began developing for mobile platforms. Instant Buttons was our first app which to date has surpassed 20 million downloads. The company was then incorporated in 2012 and our focus shifted to making top quality mobile games, creating several games featured by Apple and both publicly and critically well-received.

 

Following this mobile-oriented journey, we focused on PC and console development with Immortal Redneck being our debut title on these platforms. Temtem is our latest addition to our catalog, and with it, we're opening up our development process by creating a successful Kickstarter campaign and involving the community during the process.

See automatically generated bio by DeVuego

CremaGames is a spanish video game development studio based in Madrid, Madrid, founded in 2012 by Guillermo Andrades and Enrique Paños.

As a development studio it has developed a total of nine spanish videogames, being some of the most importantn Oh My Goat (CremaGames, 2014), Temtem (CremaGames, 2022) o Temtem: Swarm (CremaGames, 2026). They have also developed other video games such as Temtem: Showdown (CremaGames, 2023), Oh My Goat Zoo Rescue (CremaGames, 2016), and Ridiculous Marathon (CremaGames, 2015).

You can know more about CremaGames through their profiles in Web, X, Bluesky, Facebook, Instagram, YouTube, or Steam (Store).


This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.

Links

Current members

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  Activity


2012


2026

This studio is currently active

CremaGames has been 14 years active

  Professional

This studio is legally constituted
Cremagames Sl.

Approximate team size of
26-50 employees

19 in DeVuego
3 with verified profile

  Other profiles and activities

BD Info

Last update 19/04/2023
By CremaGames


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