| TITLE |
AUTHOR |
DATE |
PLTAFORM |
SCORE |
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Crisol: Theater of Idols
|
Scott Duwe
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10/02/2026 |

|
75 |
|
With clear inspirations from predecessors in the genre, Crisol: Theater of Idols is a solid debut from Vermila Studios under Blumhouse Games. While it doesn't quite reach its max potential in the end, it's absolutely worth your time for a weekend playthrough.
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Tormenture
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Zoey Handley
|
21/10/2024 |

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80 |
|
I want to stress that everything leading up to that section of the game is butter. Gravy, even. It’s a loving tribute to Atari’s early console and the games that defined it, and it provides a nostalgic vision of yesteryear’s gaming laced with a bit of horror. The final act might be a bit too much torment, but it doesn’t crack the polish of the game’s bulk. It’s absolutely worth it, just maybe chamber a few swears in preparation.
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Lords of the Fallen
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Steven Mills
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21/10/2023 |

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60 |
|
When the FPS isn’t dipping, and bosses aren’t cheesing you every step of the way, LotF feels good. But with myriad performance issues, broken multiplayer, and boss fights that increase difficulty through unfair mechanics as opposed to well-developed ones, it really weighs down on the experience. Lords of the Fallen is indeed a Soulslike. And for some, that’s all they need. But be prepared for a challenge to complete the journey, and not in a good way.
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Disney Speedstorm
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Chris Penwell
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16/10/2023 |

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75 |
|
Disney Speedstorm is certainly “on a roll” with its electrifying stages and game design, but it’s certainly not “undefeated.” The confusing microtransactions pull it down and become an annoying distraction to what’s great in this kart racer. While a love for the Disney product is certainly present in Disney Speedstorm, there are a few annoying aspects of the game to be mindful of.
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Disney Speedstorm
|
Danilo Grbovic
|
07/10/2023 |

|
75 |
|
Disney Speedstorm is certainly “on a roll” with its electrifying stages and game design, but it’s certainly not “undefeated.” The confusing microtransactions pull it down and become an annoying distraction to what’s great in this kart racer. While a love for the Disney product is certainly present in Disney Speedstorm, there are a few annoying aspects of the game to be mindful of.
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Blasphemous 2
|
Timothy Monbleau
|
17/08/2023 |

|
85 |
|
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
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Minabo - A walk through life
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Zoey Handley
|
28/04/2023 |

|
45 |
|
Minabo boils life down a bit too far. Life is so unbearably exhausting and complicated, and Minabo is boring and simple. It’s not that I think that it needs to be crushingly depressing or maddeningly frustrating, but there needs to be some sort of conflict or tension. Don’t ask me to walk through life 25 times with only minor differences each time. Once is more than enough.
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The Mageseeker: A League of Legends Story
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Eric Van Allen
|
19/04/2023 |

|
75 |
|
Sylas’ story is a good way to experience something different in the world of Runeterra, whether that’s fresh air for the MOBA fans or a more appealing genre for those new to League. The Mageseeker meets the bar for spin-offs, expanding well and adding more to the world while putting a unique spin that Digital Sun can call its own. This burly mage adventure is definitely worth looking into if you’d prefer a League game with more action, story, and gorgeous art.
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Frogun
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Zoey Handley
|
02/08/2022 |

|
60 |
|
On the other hand, outside its well-executed aesthetics, I found Frogun to be quite mundane. I kept going back to Chameleon Twist, another tongue-based platformer, and thinking about how much more freedom that game had with its mechanics. I’d never try to sell Chameleon Twist as a terrific game — both games in the brief series had glaring issues — but it’s a little more memorable than Frogun will likely be. Whenever it’s mentioned in the future, I’ll probably be able to visualize it, but not remember much of the content. Okay, I might also remember my frustration with that race jerk, but that, once again, is not a compliment.
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Evil Dead: The Game
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Chris Moyse
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26/05/2022 |

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70 |
|
Evil Dead: The Game is an authentic and passionate recreation of a chaotic, violent, and wildly slapstick classic. Though plaudits are deserved for the title’s atmosphere and fan-pleasing references, a litany of technical hiccups, unstable mechanics, and odd design choices frequently hinder this promising release. In time, Evil Dead can become something very special. But as it stands, it still delivers a fistful of fun for its ravenous fanbase. Shop Smart.
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Metroid Dread
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Chris Carter
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06/10/2021 |

|
85 |
|
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
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Alex Kidd in Miracle World DX
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Chris Moyse
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22/06/2021 |

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70 |
|
Alex Kidd in Miracle World DX is a visually gorgeous upgrade to a very rose-tinted release. While the flaws of the original game remain laid bare, Jankenteam accentuates the positives, reimagining one of console gaming’s earliest universes with stunning artwork, great animation, and a sophisticated score. New players will struggle with dated and baffling design choices, but those who hold tight the carefree afternoons of the Sega Master System will find a delightful trip down memory lane awaits.
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Essays on Empathy
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Amy Campbell
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20/05/2021 |

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|
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Call of the Sea
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CJ Andriessen
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13/12/2020 |

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75 |
|
If the writers weren't so eager to spoil their own surprises, I think we'd be looking at one outstanding narrative-driven adventure here. As it is, Call of the Sea is a pleasing piece of pulp fiction and a decent test of your puzzle-solving skills.
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WWE 2K Battlegrounds
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Adam Newell
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27/09/2020 |

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30 |
|
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
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Summer in Mara
|
Jordan Devore
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15/06/2020 |

|
60 |
|
There are a few small ways the developers could make great strides – full fast-travel, please! – and many more improvements that aren't quick fixes. I hope it gets there, though. As a farming simulation, Summer in Mara falls short, but dang if its sunny world and characters aren't pleasant to be around.
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Arise: A Simple Story
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Chris Carter
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02/12/2019 |

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85 |
|
Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash.
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GYLT
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Chris Carter
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18/11/2019 |

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70 |
|
Indie atmospheric adventure games are like candy to me, and I suspect some people are going to get a lot more out of Gylt than others. It's very much in the same spirit as Concrete Genie in that it's a short but mostly engaging romp that's best enjoyed by the right kind of audience.
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Blasphemous
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Jordan Devore
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09/09/2019 |

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80 |
|
Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash.
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Viviette
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CJ Andriessen
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23/12/2018 |

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60 |
|
Slightly above average or simply inoffensive. Fans of the genre should enjoy it a bit, but a fair few will be left unfulfilled.
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GRIS
|
Chris Moyse
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16/12/2018 |

|
100 |
|
With GRIS, Nomada has created an abstract adventure, as beguiling as it is haunting. By focusing on its courageous protagonist, and creating a bewitching but frightening world for her to overcome, GRIS succeeds with its short but unforgettable odyssey. Awash with meticulous detail, charming aesthetics, and smart design, GRIS is something special. Take the trip.
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Baobabs Mausoleum
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Wes Tacos
|
30/05/2018 |

|
60 |
|
Baobabs Mausoleum Volume 1: Ovnifagos Don't Eat Flamingos is a very strange game, both boosted and busted by its own quirkiness. It's got some definite faults in its grab-bag of gameplay styles and settings, but there's still a macabre charm hiding underneath all of the jank that goes along with so seemingly-unclear of a vision.
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Moonlighter
|
Patrick Hancock
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28/05/2018 |

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65 |
|
Moonlighter certainly nails the addictive gameplay loop that made me go to sleep way too late at times. Still, it's hard to say that any specific moment, aside from maybe the boss battles, really stands out to me. The idea has been executed before with Recettear, and the lackluster combat mechanics and frequent bugs and oddities don't do the game any favors.
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Solo
|
Peter Glagowski
|
06/05/2018 |

|
80 |
|
Even if games so relaxed aren’t your normal forte, I would recommend checking out Solo. Everyone has rough patches in their lives and it can be cathartic to explore our thoughts in a more interactive manner. Not every aspect of the game is perfect, but that beautifully mirrors how complex love can be.
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Agatha Knife
|
Wes Tacos
|
26/04/2018 |

|
70 |
|
Agatha Knife isn't a perfect game, and definitely won't appeal to all. But if you can stomach some of the monotony and awkwardness of gameplay, you'll be rewarded with a charming and quirky little title that's got a lot of heart. Just don't let it get cut out of you.
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Immortal Redneck
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Chris Carter
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26/02/2018 |

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80 |
|
Immortal Redneck's loop is dead simple: play some, upgrade, play more, buy the item that lets you skip past the mid-boss, play some, upgrade, then confront the final boss. But you know what -- it's a blast, and I never really thought of any of the above as work. While the roguelike setup will no doubt scare some people off (you do you, reader), anyone looking to temporarily transport themselves back through the ages of FPS-dom without making concessions should give it a chance.
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The Red Strings Club
|
Ray Porreca
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22/01/2018 |

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80 |
|
The Red Strings Club comes full circle. It ends almost exactly where it begins. Brandeis is still falling. He's still going to collide with the ground. His fate's sealed. But that doesn't really matter. In The Red Strings Club, it's how you arrive at a moment that stands out.
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RiME
|
Chris Carter
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25/05/2017 |

|
70 |
|
I was really torn on Rime until I got caught up in its emotional ending, capped off by a fantastic unexpected chapter select reveal. I really saw what Tequila Works was trying to do by the time the curtain closed and it ended up spurring another partial playthrough in the process. Even during its most underwhelming moments Rime got a response out of me, and I'll remember it for years to come.
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Reservoir Dogs: Bloody Days
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Stephen Turner
|
19/05/2017 |

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20 |
|
Even if it wasn't a gross misuse of a license, Reservoir Dogs: Bloody Days is a boring, buggy game with a universal selling point that's nowhere as fun, or as smart, as it thinks it is. And just like Joe Cabot, I'm so goddamn mad hollering at you guys, I can hardly talk.
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The Sexy Brutale
|
Ray Porreca
|
10/04/2017 |

|
80 |
|
Though The Sexy Brutale fumbles a few times -- especially near the end when it rushes toward a narrative payoff -- it never hurts the experience. Uncovering the mansion's secrets and the twisted plot that dooms its guests is exciting. Compared to almost any other puzzle game, The Sexy Brutale's dark tone and inspired art stand out from the crowd. Solving murder might not be the most cheerful work, but it's one hell of a good time.
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Rise & Shine
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Jed Whitaker
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12/01/2017 |

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40 |
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To summarize in a similar vein to Rise & Shine's humor: This game could have been a triumph, but then it took an arrow to the knee. The graphics make you think the gameplay cake is real, but the cake is a lie. All you'll find are Flappy Birds, a dead Princess Peach, and Marcus Fenix. But hey, at least you can kill the Duck Hunt dog, so that has to count for something. Oh, and this is the Dark Souls of video game humor. Take that for what you will.
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Aragami
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Chris Carter
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04/10/2016 |

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70 |
|
Although the occasional technical issue and odd mechanic put a damper on things, Aragami has its heart in the right place. It's strict adherence to stealth with no ifs, ands, or buts will turn some people off, but it'll speak to a lot of old-school fans who are sick of experiences that allow you to blast your way out of everything.
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Heart&Slash
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Chris Carter
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25/06/2016 |

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80 |
|
Heart & Slash is a hardcore game built on top of a niche genre, but I think a lot of people will appreciate it. Even then, those same folks won't dig the frame rate and camera issues, but the juice is still worth the squeeze.
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Anima: Gate of Memories
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Jed Whitaker
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10/06/2016 |

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80 |
|
If you're a fan of Nier and looking to get your fix until the proper sequel is out, it is easy to recommend Anima. RPGs rarely hold my attention but I happily sank my time into this one no problem. There's enough quality content here that it feels like the developer or publisher is selling itself short by setting the price so low, as I would have easily been satisfied with this at double the price. It's even more impressive knowing the game was developed by three people. Just know going in that toward the end, you're going to be frustrated with some boss fights, pending the developers don't tweak them in a future update.
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Niko: Through the Dream
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Jed Whitaker
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27/07/2015 |

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90 |
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Entrancing - It's like magic, guys. Time disappears when this game and I are together, and I never want it to end. I'm not sure if this is a love that will last forever, but if it is, you'll get no complaints from me.
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Spy Chameleon - RGB Agent
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Steven Hansen
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10/07/2015 |

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45 |
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Spy Chameleon is a short game that feels too long. It's one good idea not fully realized and a reptilian mascot who deserves another shot.
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Roving Rogue
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Chris Carter
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03/07/2015 |

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60 |
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Roving Rogue failed to really capture my interest throughout the entire adventure, but from a raw gameplay perspective I had some fun with the platforming bits. You'll enjoy it even more with friends.
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Super Star Path
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Jed Whitaker
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29/06/2015 |

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90 |
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Super Star Path nails the mixing of space shooter, roguelike, and puzzle genres in a way I didn't even know I wanted. Sadly, the whole experience is over within an hour. But at a measly three dollars, I find it hard to complain -- though it did leave me wanting more. If that's the only complaint I had with the game, it is easily recommendable. I just hope we get to see more space shooter puzzlers in the future!
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Nihilumbra
|
Greg Tito
|
30/01/2015 |

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60 |
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While some of the puzzles took a few attempts to suss out, or demanded some tricky finger work to pull off, you can make it through the whole game in just a few hours and those who demand brain-busting may be a little frustrated with the simplicity. That is, until completing Nihilumbra's main story and unlocking "Void Mode." Here, you go back to the five level environments to solve a series of much more difficult puzzles and situations using all five colors. The biggest bonus to these grueling challenges? The narrator isn't talking over them.
Nihilumbra is a quick diversion for these who need a puzzle-platformer in their gaming lives and have ran out of things to do on the PS Vita.
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Gods Will Be Watching
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Alasdair Duncan
|
01/08/2014 |

|
85 |
|
This is a unique game, presented as a traditional point-'n'-click adventure title but more focused on strategy and planning instead of puzzle solving. If you push on and don't give up, you'll be rewarded -- just expect a few heartbreaking moments first.
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Castlevania: Lords of Shadow - Mirror of Fate
|
Tony Ponce
|
11/03/2013 |

|
55 |
|
Castlevania: Lords of Shadow - Mirror of Fate is not the fusion of old and new Castlevania designs that was teased; it merely cements MercurySteam's ambition to keep the Lords of Shadow sub-series as distant from the main branch as possible. Not the worst thing in the world, but still quite disappointing.
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Deadlight
|
Jim Sterling
|
30/07/2012 |

|
40 |
|
Had Deadlight been able to replicate the brilliance of its first third for the rest of its adventure, this would have been a very different review, one hailing the next best zombie game ever made. Unfortunately, a beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.
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New York Crimes
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Alasdair Duncan
|
27/03/2012 |

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80 |
|
Despite these flaws, Yesterday is a good, competent point and click game, even if Pendulo's attempts at a "darker" story don't mesh with the game's art style and humorous nods. The tale the developers have woven with serial killers, satanic cults, and immortality does wrap up in surprising ways. For instance, parts of the first chapter that I found odd at the time make sense given the full story, and the multiple endings are a neat way of giving the story different shades of resolution. Yesterday will sate the needs of adventure game fans, and there's a possibility that this is a game that could have a sequel or two in the future.
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Zack Zero
|
Steven Hansen
|
01/02/2012 |

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30 |
|
Zack Zero feels like it was made by going down a checklist. Lava level? Check. Rudimentary puzzles? Check. Arbitrary baubles and hidden treasures to collect? Check. Boss fights at the end of levels? Check. There’s no charm, save for the enemy designs and certain environments, and no sense of identity. The game alternates between being an unexciting, stale, middling affair, and being a somewhat broken game that hits some remarkably low lows. I don’t know which is worse.
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NyxQuest: Kindred Spirits
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Maurice Tan
|
16/09/2011 |

|
80 |
|
I'm sure the relatively high price for the iOS version of NyxQuest will put off some of the more casual spenders, which is a shame (there is a lite version, if you want to try it out first). NyxQuest is a fine example of a mobile game that successfully makes the transition from other platforms to reach a wider, and different, audience. It plays like it should have been a game made for touch interfaces from the start, and it's the kind of game that would probably do well on a handheld's downloadable service.
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Hollywood Monsters 2
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Maurice Tan
|
29/04/2011 |

|
75 |
|
For all its shortcomings and curious pricing scheme, it's still a game that you can reflect on with positive feelings. The Next BIG Thing contains plenty of charm and spirit in both its writing and superb animation, and while it's a somewhat flawed game overall, it's still a game that fans of the genre should give a look. For the right price, that is.
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Castlevania: Lords of Shadow
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22/10/2010 |

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50 |
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It's simply a second-rate title that might have been good a decade ago, but doesn't need to exist in this day and age.
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NyxQuest: Kindred Spirits
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Jonathan Holmes
|
09/03/2009 |

|
80 |
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I still feel like I haven't done the game justice, but there is just so little to compare it to. You could say it's like a 2D Okami, except the screen doesn't freeze when you use your celestial brush, or maybe more like complex and multifaceted than Lost Winds, except with more lightening and fireballs, but neither of those comparisons are quite right. I guess you'll just have to play the game and see what I mean yourself.
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Clive Barker's Jericho
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David Houghton
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31/10/2007 |

|
70 |
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For the frustrations of it's flaws though, and believe me, playing through Jericho has definitely been a frustrating experience at times, there's just something about the overall game that kept me coming back and had the experience haunting a place at the back of head for some days afterwards. I can't promise you a perfect horror FPS in Jericho, in fact I can promise you that it won't be, but somewhere between the dense oppression of its atmosphere, the unapologetically, almost decadently horrific nature of its production design, the satisfaction of its gameplay when it's firing on all cylinders, and some rather broken protagonist characters who I was surprised to grow rather attached to by the end despite the script not making the most of their backstories, I find myself unable to write it off. If you can handle the issues, it comes recommended, albeit with reservations. If you can handle the issues and you're a gore-hound horror fan or someone who appreciates Clive Barker it comes more recommended. Everyone else, rent it, give it a try and see if you can forgive its failings.
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