| 00/00/1986 | Amstrad CPC |
| 00/00/1986 | MSX |
| 00/00/1986 | ZX Spectrum |
The game's plot centers around a fabulous treasure, an immense amount of wealth accumulated over centuries by the priests of an ancient culture dedicated to the worship of the god Cobra. According to ancient tradition, the temple where the priests jealously guarded their jewels, diamonds and objects of the most precious metals, was built on a ship, so it could be saved when the great flood arrived.
Now fortune seekers have the obsession of finding at all costs the palace of the god Cobra. But for this they will have to fulfill two objectives previously: to kill Prince Cobra and put an end to the sorcerer; Once they get it they will be able to find such an incredible treasure.
Dinamic Software was a spanish video game development studio based in Madrid, Madrid, founded in 1984 by Pablo Ruiz Tejedor and Víctor Ruiz Tejedor. Closed in 1992.
As a development studio it has developed a total of 52 spanish videogames, being some of the most importantn Army Moves (Dinamic Software, 1986), Vampire (Dinamic Software, 1986) o Saimazoom (Dinamic Software, 1984). They have also developed other video games such as Freddy Hardest – Z Planet (Gamez Studio, 2026), Hammer Boy (Dinamic Software, 1991), and Simulador Profesional de Tenis (Dinamic Software, 1990).
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
This Cobra's Arc presskit has been automatically generated by DeVuego using data stored in its database.
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