| 00/00/1987 | Amstrad CPC |
| 00/00/1987 | MSX |
| 00/00/1987 | ZX Spectrum |
The rules of the game are very simple. They are mainly based on keeping a certain number of spheres in the air that increases progressively. But there are, unlike these, other phases of the game in which any contact with any of the spheres is mortal.
The participating square is designated by the Council of Parallelepipeds and must gather a certain number of qualities: speed, skill and strategy, since the only way to survive this game is to combine these qualities with sufficient cunning.
Juliet Software was a spanish video game development studio based in founded in 1985. Closed in 1987.
As a development studio it has developed a total of ten spanish videogames, being some of the most importantn Stop Ball (Juliet Software, 1987) o Pentac (Compulogical, 1985). They have also developed other video games such as Brick Breaker (Juliet Software, 1987), Antares (Juliet Software, 1987), and Cross (Compulogical, 1987).
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
This Stop Ball presskit has been automatically generated by DeVuego using data stored in its database.
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