| 10/25/2011 | ZX Spectrum |
Amador the programmer couldn’t stand it anymore. His boss’ terrible scolding after the project he was working at failed miserably was the last straw. Specially ‘cause he was told off in front of the executive committee, and because the only one in charge of such a demise was his boss himself and his bad project management. Amador realized he was completely unhappy.
So he minutely planned his revenge. He would gather all the neccesary clues to leave his boss between Scylla and Charybdis. He was sure that if he could fulfill his plans, his boss would be even fired. So he didn’t mind staying at the office late at night so he could work on it.
Mojon Twins is a spanish video game development studio based in founded in 2005.
As a development studio it has developed a total of 76 spanish videogames, being some of the most important Columns (ESP Soft, 2005). They have also developed other video games such as El Hobbit (Vah-ka's Cut) (Mojon Twins, 2025), Impossamal (Mojon Twins, 2023), and Ramiro el Vampiro IV (Mojon Twins, 2023).
You can know more about Mojon Twins through their profiles in Web, X, Facebook, or itch.io.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
This Trabajo Basura presskit has been automatically generated by DeVuego using data stored in its database.
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