
As a developer his most common role is Marketing. He has participated in a total of 17 spanish video games, being some of the most important Annie Amber (Pantumaca Barcelona, 2016), where he has been Marketing or MIND: Path to Thalamus (Mind Dev Team, 2014), where he has been Marketing too . Also took part in other video games like Soul Breach (Cosmic Spell, 2028), where again he took part as , Undead Citadel (Dark Curry, 2023), where he took part as Marketing, and Rest in Jelly (Little Miracles Games, 2020), where also he took part as Marketing. Besides, he took part in two video games developeds outside Spain, The Journey Down: Chapter Three (SkyGoblin, 2017), where he was Marketing & PR, y Hammerwatch (Crackshell, 2013), where he also was Marketing & PR.
As a writer he wrote two books about video games, being the most recent ones Letras pixeladas vol.2 (Espai Literari, 2014), or Letras pixeladas (STAR-T Magazine Books, 2013).
Within the video game press also was in the website ZehnGames (since may 2012 until 2018).
You can know more about Raúl García Gómez visiting his social media profiles in X, or LinkedIn.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Soul Breach | In development | Cosmic Spell | |
| The Harvest | In development | The Breach Studios | Marketing Manager |
| Marketing | |||
| Project ST | In development | The Breach Studios | Marketing Manager |
| Deck Hunter | 2019 | Mechanics design | |
| Data / Balancing | |||
| Marketing | |||
| Undead Citadel | 2023 | Dark Curry | Marketing |
| Rest in Jelly | 2020 | Little Miracles Games | Marketing |
| LaLiga Top Cards | 2019 | The Breach Studios | Marketing |
| Infernium | 2018 | Marketing | |
| Unforgiven VR | 2017 | Delirium Studios | Marketing |
| Breaking Fast | 2017 | Tale Studios | Marketing |
| Sky Racer | 2016 | Pantumaca Barcelona | Marketing |
| xoEl | 2016 | Greyman Studios | Communication |
| Cubotrox | 2016 | The Barberians | Marketing |
| Annie Amber | 2016 | Pantumaca Barcelona | Marketing |
| Majotori | 2016 | Majorariatto | Communication |
| Six Sides of the World | 2016 | Cybernetik Design | Marketing |
| MIND: Path to Thalamus | 2014 | Mind Dev Team | Marketing |
| 2017 | The Journey Down: Chapter Three | SkyGoblin | Marketing & PR |
| 2013 | Hammerwatch | Crackshell | Marketing & PR |
| COMPANY | POSITION | SINCE | TIME |
|---|---|---|---|
| Cosmic Spell | 01 January 2025 | 1 years 4 months | |
| Talking About Media | 01 June 2014 01 June 2018 | 4 years 0 months | |
| Sony Interactive Entertainment | 01 October 2017 01 July 2018 | 0 years 9 months | |
| The Breach Studios | September 2018 February 2024 | 5 years 5 months |
| CENTER | POSITION | SINCE | TIME |
|---|---|---|---|
| Escola de Noves Tecnologies Interactives (ENTI) | September 2016 June 2021 | 4 años 9 meses | |
| Tecnocampus | April 2018 September 2019 | 1 años 5 meses |
| DATE | MEDIA | WHERE | EDITOR |
|---|---|---|---|
| 04/06/2013 | Arcadia Gamers | Arcadia Gamers [Entrevista "Letras Pixeladas"] |